Reviews, What are they good for?

October 12, 2009

I’ve noticed a trend in reviews for video games, and even the media in general, and that is  the concept that reviews are not for informing you of the product, but of what the reviewer THOUGHT of the product. The reviewers of games try to boil their reviews of a game to just whether or not they were ‘good’, and if you should buy them. Considering that these reviews tend to be on the long side (sometimes up to 3 or 4 internet pages or more), why are they spending so much time and words to say as little as possible?

We need an example, so here is an IGN review of Brutal Legend. Let’s take a moment to notice what the review is telling us: What it looks like, what they thought it needed, and a few details about what was great. Oh, what’s this? A few incredibly vague and completely unhelpful euphemisms and generalizations of the gameplay and plot? Well… isn’t that what the review should be about? Luckily, I already know what Brutal Legend is about since I tried the demo, but that’s something that no one should ever do in a review: Assume knowledge of the product. I mean, aren’t you trying to find out more about it, and that’s why you want to read the review? If your first exposure to this game was the review, you’d have no idea what the finer points of the game was, or what the gameplay is like. You’d assume it was an RTS. Why is there  no mention of the main character using a guitar to perform magic-like attacks? What about the other minor characters, and the combo attacks you can perform with them?

Why should anyone read reviews like this? I mean, I understand the whole ‘no spoilers’ thing, and the idea that you need to be succinct and to get to the point, but this review leaves out the point and goes right to the fluf. Personally, I’d recommend that IGN talks to this reviewer and has them perform a rewrite, but most IGN reviews have turned into this. There is so little left in the writing that you have to wonder if they actually played the game, or just tried to fudge it and base the review off the wikipedia article. No, wait, if someone were to write a review off the wikipedia article, it would be more informative.


Opening My Gaming Horizon

September 3, 2009

Since the start of 2007, the gaming systems and devices I’ve played on had been the Wii, PS2, DS Lites, and laptops that my fiancee and I have shared. For the most part, this seemed fine for us. Late last year, My finacee let me go on a desktop shopping spree and finally put together a gaming quality PC by myself for the first time. Before then, I’d always used laptops since I never had much space for a full desktop, but that changed when my Dell laptop started failing. While I’ve had some issues with the desktop I’ve put together, I’ve been glad to have it. Besides doing all the things PCs can do, I’ve also been able to play a lot of the newer games that have also come out on consoles. Sort of.

Porting console games to PCs can be a very hit or miss proposition. Usually you also have to get a controller to get the same level of control, and even then a lack of standard controller on PC leaves you with a lot of tweaking and configuring. There’s also the fact that you have to keep up with hardware, because a lot of games just aren’t designed well for the PC’s hardware specs. Games that don’t even look that well end up taking enourmous amounts of system resources. Apparently, 6 gigs of RAM isn’t everything. Of course, my 1 gig ATI Radeon 4650 left a lot to be desired too.

Now, my fiancee and I like playing games together, even if they’re one player she loves to assist me. She’s good helping me work out the game logic and can be a very good game FAQs researcher for when the time calls for it. All in all, she’s great to play games with. Problem is, while the Wii has multiplayer games, she doesn’t care for competitive gameplay so much. Also, with the PC, it’s out of the way so it’s hard for her to watch me play, so it’s also not that great as it stands. She was done her summer law classes and had nothing to do most of the day while I was at work, so I hooked up the Desktop to our TV. She had a lot of fun with Ghost Master, a PC game I almost forgot I had. We worked that out together, and then she went onto Evil Genius. This is when things started to hit me, about what was wrong. If I wanted her to have fun playing games again, we needed to find games where we could play together like this.  Now, the PC isn’t best suited for this, because it’s hard playing games with the trackball and keyboard on the coffee table. So, I convinced her to do something I never even thought I’d be asking myself.

We got an Xbox 360.

Now, I hated the original Xbox. I never liked Halo, and most of the exclusives seemed derivative or boring to me. However, I’ve taken note at the sheer number of co-op games available for it, and it seemed like a very good choice. Sure, the PS3 was also available, but she refuses to buy another Sony product, after having touble with 2 PS2s so far. In fact, my own brother went through 4 PS2’s, and I doubt his is still working today. Also, the Xbox 360 exclusives seemed more interesting to me, and the cross platform games seem to run better on the Xbox 360 too. And as another shocking turn of events, I was checking out the demo for Army of Two, and my fiancee decided to pick up the second controller to play it with me too.

To understand this fully why it is shocking, she hates nearly all shooters. For some reason, she liked the concept of ‘Aggro’ that Army of Two introduces (or steals for MMOs, but whatever), and she started playing it too. She wasn’t fast at lining up shots, but she has her own playing style that is very conservative and she is very good at keeping herself safe. Turns out, this made her a good partner for me, as I tend to a good crackshot, but have a big problem putting myself into harms way. We stopped with Army of Two and moved to the Gears of War series and I’m glad to have her playing with me. Not only is she great to have my character’s back, but she also loves to make fun of the situations present in the game. It’s like my own personal MST3K show for video games.


‘Booth Babes’, could we get any sleezier? Yes.

July 25, 2009

How do you take objectifying women even further? This should do it.

Many conventions involving video games or technology or, apparently comics like to bring in an element of objectifying women along with them, especially if they are held in Silicon Valley. Car shows also like this too. They hire women to wear skimpy outfits and to put up with nerds and sleezy people staring, gawking, objectifying them, and probably more than that, I’d imagine. Obviously, this isn’t enough for Electronic Arts. They felt the need to encourage men to act like pre-pubescent boys and to get pictures performing  ‘acts of lust’ with the ‘booth babes’ for prizes. I’m surprised that they haven’t thought about the possible consequences.

Now, before people start being stupid and saying things like “What if they want to participate?” or, “They don’t have to participate if they don’t want to.” Imagine horny teenagers being promised to ’score with women’ by performing this acts of lust with them, and you’re going to see them trying to force these women to do these things against their wills so they can possible win some prize. I can only imagine the sexual harassment fallout from this stupid contest. Women shouldn’t be treated as something to abuse to win a prize. They’re people too.

There is also the fact that they’re insulting the attendees too, since they are insinuating that by attending this convention, you are obviously a horny, pathetic loser with no hope of finding a woman outside this contest. Of course, they’re also counting on them to be too stupid to understand this.


What’s in a Name? What does ‘HardCore’ really mean?

May 1, 2009

I’ve been playing games most of my life, and I know a lot of people out there have been at video games just as long, or even longer. Something that’s irked me that seems to have come up since the middle of the last generation and has been going full steam now is this concept of ‘hardcore’ when it comes to defining video games. Most people seem to think that if the game gets a Mature rating and has blood throughout the game or violence that it should be defined as hardcore. But, why? This is like saying horror movies and action movies are ‘hardcore’ movies. In reality a movie that does little more than try to shock people with gore and violence has no real artistic merit, or any plot or other redeeming value. I’m sorry, but I wouldn’t consider ‘Saw’ to be a hardcore movie.

In fact, when I was growing up, I always felt that the complicated and nuanced games were the hardcore games, and the simplistic games were the casual ones. Flight simulators or RPGs were the most common hardcore games. In Wizardry or Might and Magic, you would find yourself drawing map after map just to figure out where you were. This was most commonly demonstrated with some of the Commodore 64 and ealrier IBM and DOS based games you would see in the late 80’s and early 90’s. These games demanded ingenuity, dedication, and sometimes quick thinking just to play them competently. The most important distinction between these types of games and the average is that graphics were mostly unimportant when compared to the gameplay and depth of the experience. Now, a hardcore game could have good graphics, but the amount of work they put into the rest of the game and the hardware at the time meant that they just couldn’t afford to do much with the visuals, besides stick figures or brick walls or some very simple poligons.

These style of hardcore games also appeared on consoles, but much more rarely. Consoles generally hosted games for more casual players. However, this level of ‘casual’ game still required a lot of dedication and work to get through in many cases. It wasn’t until most of the  way through the lifecycle of the NES that game saves were introduced for that game system, so games had to be completed within the same sitting, or confusing or long passwords had to be written down. Also, with coin operated stand up arcade games being the originator of the standard console game, the difficulty had been exceedingly high. In the arcades, a game that was addictive and almost impossible to beat was almost like a holy grail for the game companies. A lot of kids would want to play it, and since they couldn’t beat it easily, they would come back again and again to try and try again. This had mostly transferred to console games. It would also artificially lengthen the game on the console, to give more play time. When you consider games like Mega Man compared to casual games of today like Bejeweled or Wii Sports, I don’t think they could even be in the same category. I would call NES games ‘core’ games by today standards. They are the typical games that people think of when the term Video Games came up, and for a while were the bread and butter of the industry.

Now, games with blood and gore are not really new inventions. Pit Fighter and SplatterHouse were very gory and had at least some amount of success, despite having little else to the game. However, when Mortal Kombat came out in 1992, there was something about the game that was different. The gore was completely over the top, and they used digitized charaters based on real people. A somewhat baffling advertising later, and now we have what I figured to be the beginning of the gore era. This is where I see some form of casual gaming started. While standard core and hardcore games still came out, companies started pushing the envelope (so to speak) of violence to try and get a piece of the market share that Mortal Kombat now claimed. Decapitations, limb removal, and blood soaked environments were a major factor in drawing new crowds to games. People that would never have played a game before in their lives are now playing games to see people die horribly. Shortly afterwards, with the Sony Playstation coming out and with advertising now being aimed at ‘cool’ kids and teens and young adults, the first major casual gaming influx was now in full swing.

Now we start seeing games being change to market to some of these larger crowds. Games being ‘cool’ and violent start selling more and more, and start edging out the ‘core’ games by a wide margin. Here we see games like Tomb Raider get released, adding sex appeal to games too. This becomes the face of the industry, backed also by the rising First Person Shooter genre of video games that have become synonymous with violence and gore. This trend rises and partway through the next generation of consoles with the PS2, Xbox and Gamecube, how games are defined begin to shift. Now, these bloody games and FPS games are the hardcore games. Why? Did blood and violence really become that important? Are reflexes and ‘gut checks’ now what defines hardcore games? I could never see why.

If I were to blame a single game that caused the change in definition between what I used to see as hardcore and what people now see is hardcore, I would pinpoint it on Halo. Now, I’m actually a huge fan of First Person Shooters, but I’ve never really liked Halo. Collectively, over several gameplay sessions I’ve probably put in 10 hours into it. It just seemed like it was too easy, too simple. Like, there was the graphics (well, when it came out), but not much depth, even compared to other FPS games. I always thought that the story was over-written, taking hours to convey an incredibly basic ‘Aliens VS. Humans’ scenario with some predictable twists and a cop-out ‘to be continued’ ending. It’s like if video games were candy, Halo would be the marshmallow peeps. It’s mostly just fluff, in my opinion.

Now, there’s hardcore games in my view, now how about hardcore gamers themselves? What makes a hardcore gamer? I believe it lies in the reason for playing games. If you’re playing a game because it looks pretty and/or has a lot of blood, and turn your nose up at a well made game made for everyone (something like Super Mario Galaxy) without trying it, you’re a casual gamer. I’ve always considered that it’s not what you play, but why you play the games is what defines you as a gamer. I do think it’s sad that people try and define it by spending thousands of dollars on an HDTV and sound system to feel ‘hardcore’. A big pocket of disposable income doesn’t make you hardcore. Playing certain games only so you can call yourself hardcore makes you a wannabe. Keeping an open mind and playing games despite what other people think is more hardcore than most. Learning intricacies and really becoming involved in your game and doing research in games in general is hardcore. Devoting your life completely to a particular game or type of games to the near exclusion of everything else might be hardcore, but it’s irresponsible too. Playing to have fun is a good reason to play games, regardless if it makes you hardcore.

If you want to know examples of hardcore games in my eyes, I can name off a few. X:Beyond the Frontier and its sequals, the Flight Simulator series, Might and Magic, Ultima, and so many old school RPGs. For more recent examples, I’d say Baldur’s Gate series, Fallout 1 and 2, and Red Orchestra , and there’s a few others worth noting. However, a game being ‘hardcore’ or not, I’ll play what I like.

In the end though, what does this all even matter? Games are supposed to be fun, not pissing contests. If you don’t complete a game or don’t get a super secret ending or don’t play the right games, should you be considered a ‘casual’ gamer by default? A bigger question is, does it matter? Should it matter? No. I don’t care for people trying to claim they’re hardcore for beating Killzone 2 in 6 hours on a speed run. I’ve played over 100 FPS games and have made maps for Quake and created batch files to play mods. I don’t need to prove anything. And really, why should you?


Back in the Game!… So to speak

April 5, 2009

Ok, just  a small recap for everyone who hasn’t known: I’ve lost my job nearly 2 weeks ago. Company downsizing and such. Looking for a job has given me several interviews, yet no real offers. I’m still trying, and I’m not going to give up. I have more experience than I used to, and more varied experience that I can really use to give my career a boost.

So anyways, in the meantime, my fiancee has purchased a book for me to get caught back up in my programming. Now, this isn’t the first programming book I’ve had, or the first resource I’ve used, but it is easily one of the most concise and informative resources I’ve used. I’ve taken C++ in college, but it’s been a while, and this brings back my confidence and helps fill in the gaps for me. I’m trying to build up to the point where I can finally make the RPG I’ve always wanted to make. I’ll keep everyone updated when I can. Time to get back to programming!


Sexism in Video Games

March 25, 2009

EDITED: I didn’t like how this post turned out. Updated in an easier to read format, and to the point.

Yesterday I was trying out the most recent expansion Wraith of the Lich King for World of Warcraft when I made a female Night Elf Death Knight. Afterwards, I also made a male Human Death Knight. After you complete the starting area and are free of the Lich King, every Death Knight will have similar armor. Plate mail, dark in color, and covers every part of you and with spikes hanging off. Unless you’re a female. I noticed she had a bare mid section and bare elbows, despite the enormous amount of metal that covered her otherwise. My male character didn’t have this problem. It seems like a poor decision to go into battle with one of your more vulnerable body sections visible, and available for your enemy to gouge you and disembowel you. Some differences in armor are to be expected. The chest plate will always be different, to account for the woman’s breasts for example. Different proportions are also expected between sexes, and other ornamental differences are easily explained and make sense. I mean, a tabard can cover that area, but it’s still just cloth. Could it have been an option to bare certain parts of the body? Modifications to the armor? Actually, modifying armor for visual or practical use would be great regardless, so I’d like to see it in the game anyways.

Now, since it’s the same armor, the female and male sets have the same defense rating and added bonuses. This is where the real problem arises: The bare stomach should cause your character to incur a lot more damage than if it were completely protected. There are several options they had to explain this to keep it from being sexist: They could say that it was because the women aren’t quite as strong as the men, and prefer the open gaps for better maneuverability and then decrease the armor rating and increase the dodging ability. It could have been a different set of armor technically. Or, best yet, they could have just chosen not to put the gap in at all. Having such an obvious difference in how the sexes are treated kind of pulls you out of the fantasy the game world is trying to place in front of you. This isn’t our world that you’re playing in, this is a world created by the game developers, and therefore sexism didn’t have to be introduced. In fact, in the Night Elf territory, all of the sentinels are female, and I believe the faction leader is also female. If they have so much power over their society, then why are they still being treated as unequals? Why do they still feel the need to run around under dressed? It just seems so out of place. The different dances for each sex is also leaning towards sexism. Men don’t dance like they belong in strip clubs.

In the end, I guess what really irritates me is just that the sexism is involuntary. If you want to be able to dress the character in something provocative, fine, but give everyone the option of not dressing like that. They could also give the option of dressing men in something provocative for the women too, and give them a sexy dance too. I wouldn’t personally use it, but it would be fine for those that want it. It may not seem like a big deal, but in the end, that’s really what the problem is. Why not just make the armor cover all the same areas for each gender? It would be less work to do so. They had to purposely make the women bare in the character models, so they had to do the work to make them different. This seems to counter the idea that women and men can be just as strong as one another that you see in the rest of the game. Men and women of the same race can reach the same level in stats such as strength and agility. They can wear the same armor. Why does it have to look different?

The final issue I have with the sexism, is that they could very easily fix it without really even making any major changes to the game as it stands. How? Lampshade it.

Woman NPC: Why are the women’s armor so revealing?

Man NPC: Because all the armor smiths are men.


A Quick News Post and Opinion Piece.

March 19, 2009

There’s two things that’s been annoying me recently:

1.Here’s a news post that really got to me.

It’s an article indicating that the Wii Animal Crossing: City Folk was a game that caters to only two kinds of consumers: Kids, and pedophiles. They basically state that, because of the graphics and the gameplay, that adults have no business playing it, and that it’s a ‘hotbed’ of pedophile activity. There’s two problems with this. First, here’s the ad Nintendo was running:

Did you notice the two ADULT women playing it? I sure did. Are they pedophiles? Maybe, but it didn’t look like it. Nintendo knows that it’s a casual game, and therefore attracts all kinds of people. The second problem is that, with Friend Codes, a pedophile can’t talk to random children using Animal Crossing. They would have to already have exchanged codes from somewhere else, and even then they can be blocked. This was the whole purpose of Friend Codes, preventing that exact kind of behavior. So the entire argument just fails under any form of scrutiny. Another example of the lack of research we see in many video game detractors.

2. Am I the only one that is frustrated at the quality of reviews that we see on big named websites lately? Some websites like Gamespot only give us about 10 reviews a week on average, while IGN gives us tons of reviews, but many of which are lacking in quality. I’m going to use two examples of reviews that, to me, bring to the forefront some of the biggest problems we see today: MadWorld and Rune Factory: Frontier, both reviews provided by IGN.

With MadWorld, we see a review that focuses on the game style and gameplay, which is perfectly fine. The problem is that, when you play the game and break it down and compare to what you see in the review, some discrepancies immediately arise. First, they talk about the variety of the environmental kills, but in the game, they function and look mostly the same. In one level, you’ll see large, rolling medieval drums rolling made of barrels that you can throw enemies into to crush them. In a different level, you’ll see slot machine wheels that function identically. Spikes are everywhere for you to use, and end up being the prefered method of killing for convenience. There’s a train in one level, and an anti gravity beam… thing you’ll encounter, but they’re just not that interesting. And they say the game is 6 hours, but my save file says 3 hours. That’s a huge problem, especially since you’ll see everything the game has to offer in those 3 hours. In fact, you’ll see it over and over in those 3 hours.

Keep in mind, I haven’t played Rune Factory: Frontier for the Wii, but I’ve played the DS games and I have a very basic idea of what the game is: Farming and action RPG, together at last. Now, I liked Harvest Moon, because I have peculiar tastes in games, and I have a lot of questions, naturally. However, the review, a two page document, answers as few as possible. Has the farming changed at all? Were there improvments to it? More importantly, how is the combat? Does it just involve me walking around and pressing the attack button? Do you have multiple attack buttons? What are the controls like? I’ve read the entire review, and they deem them to be ‘good’. I need to know more if I want to spend $50 on this game. I need real details.

I think we need to demand better quality reviews from these sites. If we’re to trust them with our $50 or $60, then we need more from them.


Top Ten Games Post

March 17, 2009

I wanted to do a quick and simple post that can be a lot of fun for everyone. Let’s say someone just bought a console you personally enjoy, and went to you for recommendations for games that are currently out. Name the console, and top ten picks. Review scores for the games DO NOT matter, it’s what you would recommend, and that includes downloadable games too. I’ll go first.

Wii

-Metroid Prime 3

-Super Mario Galaxy

-Resident Evil 4

-Super Smash Bros Brawl

-No More Heroes

-Legend of Zelda: Twilight Princess

-Godfather: Blackhand edition

-Final Fantasy Crystal Chronicals: My Life as King

-House of the Dead: Overkill

-My 10th choice would be up in the air, depending on who I was recommending the console to. If it was someone that wanted a multiplayer game and wasn’t a fan of blood, Dokapon Kingdom. For gore fans, Madworld. I would recommend they rent MadWorld, though. Animal Crossing is another strong contender for casual fans too.

your picks?


MadWorld: All it’s cracked up to be?

March 16, 2009

On friday I picked up MadWorld for my Wii, after reading the rave reviews and seeing the videos. When I got it home, I don’t know if I could see exactly why the game was revered so.  I can’t help but compare it to No More Heroes, to MadWorld’s unfortunate detriment. With No More Heroes, Travis (the player character) was always improving between fights, with statistic enhancements like strength, or weapon upgrades or new wrestling moves. This form of progression goes a long way to keeping the game fresh and from getting stale. MadWorld introduces new weapons, but they break and ultimately play a small role in the game, I found.

The killing scenes that was so hyped with MadWorld ended up being repeated way too often, and the environment interaction was basic at best. Now, No More Heroes didn’t have it at all, but it wasn’t advertised to be a major part of the gameplay in No More Heroes either. In MadWorld, you had time and again the same spikes and rolling drums to kill your opponents in, with only a few similar death animations for them. While you didn’t always have a drum or a  street sign in each level to assault your next victim with, you had other objects, like streetlights and paintings which functioned identically. By the time you finish the game, you really do feel like you’ve seen all the death sequences the animators put in the game for you to experience.

Where brawlers and action games like to really pour their effort into are the boss battles, and MadWorld and No More Heroes are no different. MadWorld went with the standard large boss standard set by most games in the same genre. Many bosses are much larger than any other opponent you see in the game, and have unique patterns and their own death animations, filled with action commands. However, the feel incidental to the story, serving as little more than speed bumps and just obstacles to be overcome, and in the end, they don’t feel memorable. NMH takes a different approach entirely. The boss characters are more human, both in appearance and in character themselves. They have a little background to go with them, and their own personalities that define them that play out in the battles and the scenes before and after combat with them. I don’t think anyone playing NMH could forget about DestroyMan, or the other boss fights that you found yourself in. In fact, it’s the personalitythat makes the death scene for Holly Summers much more poigniant than really any of the executions in MadWorld.

Now, I know people complained about the boring city in No More Heroes, how that you didn’t have much to actually do in it. I disagree to a point, in that there were challenges and mini games you could partake in, as well as ways to improve your character. I personally enjoyed having the opportunity to explore and take a small break from the combat before I took on the next level. MadWorld doesn’t have any form of hub besides a menu screen, and while that does let you get to the meat of the game right when you want it, I still feel the game suffered for it. The minigames featured in levels, and the motorcycle missions drag the game down here too, even if they are more in line with the actual gameplay. I think expectations is very important in this aspect, as expecting a GTA like experience in No More Heroes will make it very dissapointing, whereas expecting a long game out of MadWorld will really frustrate you with it’s short game time (Just over 3 hours if you don’t include replaying levels).

Finally, there are the main characters you play the games as for the entirety. Jack in MadWorld, at a glance, looks a lot like a clone of Hellboy. It’s not just a physical resemblance, it’s a personality thing too. Jack has an enourmous, testosterone driven ego that any action fan would eat up. Unfortunately, while he has a history, it’s not really all that interesting, I’m afraid. Travis in NMH was also egotistical, but also insecure and kind of whiny. He’s obviously flawed, and the game itself punishes him for his failings. He’s an Otaku, and he likes freaky porn that he consistantly forgets to return to the video store, and to some people he’s an obvious pain in the ass. Still, he has a charm that gives him a real edge over any of the characters you see in MadWorld. In truth, with the games being brawlers at heart, this characterization is really more of a bonus for No More Heroes.

Now, MadWorld wasn’t a terrible game, but I’d recommend renting it only. You’ll see everything there is to see in the game on a single rental, and you should have plenty of time to test out hard more for your masochistic needs. I’ve already traded in my copy, and I’m waiting for No More Heroes: Desperate Struggle in the meantime. Your thoughts? Let me know.


First Post

September 20, 2008

Welcome to Life of a Game. This blog was created to discuss gaming news, gaming reviews, issues in games and diving deep into games and what they say about us. I like discussion, I have no problems with the opinions of others, even if they are the opposite of mine, but I will not tolerate attacks of any kind. I hope to have interesting conversations about games, and even the process of developing games with others here.